![]() ![]() "After my beloved Softimage had been EOL-ed I was looking for a new ‘home’, and I found it in Houdini," says 3D freelancer Philipp Von Preuschen. It can make a big difference which part of a model gets split into its own Houdini object so make sure to experiment We just did some final touches and voila! 07. It did not need much more weight painting (the most boring type of work in rigging). The deformations were extremely smooth and behaved properly. "When rigging the amarok werewolf for the Houdini 16 presentation, we decided to use it and were amazed by how well it handled all the usual suspect spots – elbows and knees. "Bone Capture Biharmonic is a fantastic tool for a quick character setup," says Red Ring Entertainment's Kalin Stoyanov. This requires unchanging topology your source geometry can be translating and deforming, but you can’t have varying point counts." 06. This will interpolate the source geometry backwards in time, and birth the particles along that trajectory. ![]() I find I get better results by setting it to Negative and setting Interpolate Source to Back. ![]() "By default, Jitter Birth Time is set to Positive. "Thankfully, the POP Source DOP has some built-in features for these cases under the Birth tab. "Often, particles need to be emitted from fast-moving geometry, and it’s not uncommon to find stepping in these cases," says Rydalch. The POP Source DOP has some built-in features for particles that need to be emitted from fast-moving geometry ![]()
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